Go to the documentation of this file.
26 #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
30 #if defined(__APPLE__) || defined(MACOSX)
31 # define GL_GLEXT_PROTOTYPES
32 # include <OpenGL/gl.h>
36 # define GL_GLEXT_PROTOTYPES